Proxy for Conan Exiles: Where Do You Define the Rule, and What Does It Cover?
In Conan Exiles the client talks to the game server, the account services and the in-game store pages all at once. This page explains what gets covered depending on which layer you write the rule at, which traffic stays outside because it runs over UDP, and what to watch for on the store side.
The scope ladderFive different rule points, from the browser to the router.
02
Protocol splitWhy the game session and web traffic travel differently.
03
Store sideHow the in-game store and account pages behave.
04
Quota planningThe data cost of mod and update downloads.
The Conan Exiles client does not connect to a single destination. A discovery layer that lists official and private servers, the services that hold character and account data, the in-game store and cosmetic content pages, and the world itself all operate separately. A single proxy rule does not cover all of them at once.
The protocol is not the only thing that determines scope; where you write the rule matters just as much. There is a vast gap between a rule set on a browser profile and one set on the network device, in terms of how many devices and applications it covers.
This page answers two separate questions: which traffic can technically enter a tunnel, and where it makes sense for you to define that tunnel's scope. Confusing the two is the most common reason people think a working setup is broken.
Which endpoints does the client talk to, and over which protocol?
Web-like traffic is the first group: account pages, the in-game storefront, cosmetic content listings and news panels. These travel over HTTPS on TCP. An HTTP proxy carries this traffic through a tunnel it opens with the CONNECT method and never touches the content; it only sees which domain you connect to.
The second group is the world session. Character movement, synchronisation of built structures, combat and weather updates flow continuously. In this kind of traffic, correct data that arrives late is worse than approximate data that arrives on time; that is why games commonly use UDP. UDP does not pass through a CONNECT tunnel.
The third group is discovery and verification: server list queries, version checks and mod compatibility checks. The fourth is content downloads; packages from the mod workshop and game updates travel over TCP and are larger in volume than all the rest combined. You can see what can be covered depending on whether an application offers proxy fields in the applications that support SOCKS5 article.
Tip
A port number by itself does not determine the protocol. The same provider may serve HTTP and SOCKS5 on two separate ports or on a single one. Do not enter values into a client before reading which protocol the row in your panel belongs to; for details see proxy port numbers.
How much do you cover depending on the layer you write the rule at?
The narrowest scope is the browser profile: only tabs in that profile are routed, and the game client stays outside. One step up is the per-application rule; the process you select exits through the tunnel while the others stay on your normal line. This is the cleanest option for diagnostics, because its side effects are predictable.
The operating system setting covers most applications on the machine — most, not all. Software that uses its own network stack may ignore this setting, and its traffic silently goes out directly. The widest scope is at the router: every device in the house, consoles included, exits by the same path. For a player whose console has no proxy fields, this is the only practical route.
There is one more option in between: define a separate wireless network on the network device and put only certain devices on it. Scope is then limited at device level and the other people in the house are unaffected. To see where the fields sit in the router interface, see using a proxy via the router .
When deciding on scope, do not trust the “more is better” instinct. A wide scope pushes not only the traffic you want into the tunnel but also traffic you never thought about: operating system updates, cloud backups, video streaming. All of it counts against your quota, and none of it relates to the problem you are trying to solve. The right approach is to start with the narrowest scope and step up one level wherever it falls short.
DIAGRAMRelative breadth of scope at each rule point
You can scroll the diagram horizontally to inspect it
The columns show relative breadth of scope; the unit is not a measurement but a comparative weight.
The invisible side effects of a rule written on the network device
A wide scope is not free. When the rule is defined on the router, every device exits through the same egress — smart TV, camera, backup software and home automation included. Some of these devices generate small requests continuously and can fill your concurrent connection ceiling without you noticing.
The second side effect is authentication. Many network devices have no username–password fields; the only option is to add your line's public address to the whitelist in the provider panel. On lines with dynamic addresses this method breaks on every reconnect, and the whole household suddenly loses access.
Rule point
What it covers
Strength
Risk
Browser profile
That profile only
Fastest to set up
Does not cover the game client
Application-based rule
Selected processes
Fewest side effects
May require extra software
Operating system setting
Most of the machine's traffic
Managed from one place
Some software ignores the setting
Separate wireless network
Devices joined to that network
Covers consoles without affecting the household
Device-by-device configuration
Router-wide
Every device in the house
The only route for devices with no proxy fields
Quota and limits are consumed jointly
The third side effect is the rollback. A setting that affects the entire home network is one you need to be able to undo quickly when something goes wrong. Take a screenshot of the current settings before you change anything and write down the rollback steps; trying to remember them at midnight is not a plan.
From request to destination: the four stops on the path
Thinking of a request's path as four stops makes it easier to find where the problem occurs. The first stop is the client itself: which protocol does it use, and which destination does it want to reach? The second stop is the local decision: does this request fall within the rule you defined, or will it go out directly?
The third stop is the proxy egress. Authentication happens here, the connection is opened, and the address the request appears to come from is now the egress address. Connection reuse also comes into play here: on pages that generate many small requests, keeping an open connection alive is faster than performing a new handshake every time. The mechanism is covered in keep-alive and connection pooling article.
The fourth stop is the target service. When something goes wrong in this chain, sort the symptom by the stop it belongs to: an authentication error belongs to the third stop, a timeout to the second or third, a content error to the fourth. Naming things correctly is the most productive work you can do before you start experimenting.
The second stop is the one most often missed, because it is silent. A request the rule does not cover throws no error; it simply goes out on your normal line and everything looks like it is working. That is why the only reliable way to verify scope is to read the egress address you expect from an independent source and compare. Any test run without writing down the expectation first will confirm whatever result you see.
The length of the chain is a decision too. The more layers you insert, the more meaningless your measurements become and the harder faults are to isolate. Start with a single egress; do not add layers unless you genuinely need them.
DIAGRAMThe four stops of a request
You can scroll the diagram horizontally to inspect it
Naming a fault by the stop it belongs to is the most productive work you can do before you start experimenting.
Egress options for a Conan Exiles setup
A stable address makes sense for the web side, and a plan with a generous quota if you are going to bring downloads into scope.
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How the store, marketplace and account pages behave
The in-game store and account screens run ordinary web requests behind the scenes. That is why this is where a proxy actually makes a difference: whichever egress the page is requested from, the language shown and the default region preference can be shaped by that egress. The same mechanism is used by teams who want to verify how a campaign looks in different countries.
Two distinctions matter here. Viewing and buying are not the same thing; on most platforms payment flows depend on the account's registered country, the country where the payment instrument was issued, and the contract terms. Changing only the egress address does not change those conditions, and trying to change them may conflict with the terms of service. The legitimate use of the method — regional appearance research — regional price research on game stores article.
The second distinction is the account side. The address a login request comes from is recorded; a request from an unusual country can trigger additional verification. Setting up two-factor authentication in advance and keeping the egress country consistent with the account's usual country minimises this friction.
There is also a scope trap. When the in-game store opens as a web view embedded in the interface, the rule you wrote on your browser profile does not cover that request, because the request leaves the game client, not your browser. If you see one region when you open the same content in a browser and another when you open it in-game, this is usually why: the two requests left through two different scopes.
Warning
This page was not written to exploit regional price differences or to misrepresent an account's registered country. Platforms' regional and payment rules are set by contract; compliance is the user's responsibility.
Which traffic should go where?
The decision starts with a simple question: what do you expect from routing this traffic through the tunnel? If the aim is to control which address the account is opened from, what needs to be in scope is the login and account pages. If the aim is to verify regional appearance, the storefront is enough. If the aim is to use a specific address when leaving a corporate network, download traffic comes into scope as well.
The world session is not on that list, and you should not see that as a shortcoming. Trying to force a UDP-carried session into a tunnel either does not work at all in most setups or, when it does, produces a worse experience because of the extra stop. If you are looking for improvement on the game side, the right place to look is not a network tool but your choice of server region and your line itself.
Where DNS resolution happens is part of this decision too. If resolution happens on your network, target names are visible to your local resolver; if it happens on the proxy side, they are not. Verify the result with DNS leak test For a method that gets mentioned for similar purposes but works in a completely different way, see the proxy versus Smart DNS comparison .
DIAGRAMWhich traffic should take which path?
You can scroll the diagram horizontally to inspect it
The decision follows the type of traffic and your expectation; it is neither possible nor necessary for every branch to enter the tunnel.
Download volume, quota and bandwidth planning
On the Conan Exiles side, most of the data cost comes not from the game session but from updates and mod packages. The content downloaded the first time you join a modded server can be far larger than the session traffic a world generates over months of play. On a plan billed by data, this one-off load determines the budget.
That is why deliberately narrowing the scope makes sense. Downloading over your normal line and tunnelling only the account and store side both lowers the cost and leaves download speed to your line's capacity. Widening scope later is easier than opening it wide from the start and burning through your quota. For the calculation method see how to calculate bandwidth article.
Protocol choice affects capacity too. For predominantly web-side use, HTTP proxy is both widely supported and simple to configure; once non-browser clients are involved, compatibility becomes the deciding factor. Check which client offers which fields before you set anything up, because if the fields are not there the protocol debate is moot.
Keep the first mod download out of scope to protect your quota.
Check remaining quota right after large downloads, not on a weekly schedule.
If there is more than one player in the house, limit scope per device.
Run with a narrow scope for a week and measure consumption before widening it.
Symptom, cause and verification
Sorting symptoms by layer removes most of the trial and error. A storefront that will not open, an account page that will not load and authentication errors belong to the web layer — that is, to the part your rule actually covers. Characters teleporting, structures appearing late and commands lagging belong to the session layer and have nothing to do with your rule.
Symptom
Layer
Possible cause
Verification
Storefront is empty
Web
Subdomains are out of scope
Write the rule so that it includes subdomains
407 warning
Proxy
Credentials are not being sent, or the address is not whitelisted
Check the whitelist in the panel
Update is very slow
Web
Egress capacity, or end of quota
Take the download out of scope and retry
In-game latency
Session
UDP traffic is outside the tunnel anyway
Measure the server region and your line
Other devices on the home network slowed down
Scope
The rule was written on the router
Narrow the scope to per-device
Certificate warning
Security
An intercepting point is establishing the session with its own certificate
Outside a corporate network, never click through the warning
Follow the one-variable-at-a-time rule when verifying, and write down every attempt: date, scope, egress label, observation. A three- or four-line record is far more reliable than memory when you have to rebuild the same setup a month later. Note the rollback steps in the same place.
Frequently asked questions about Conan Exiles and proxies
01Is it better to write the rule on the router or on the computer?
If you need to cover devices with no proxy fields, such as a console, the router is the only practical route. If you are working on a single computer, a per-application rule is cleaner: fewer side effects, easy to undo, and it does not touch the quota of the other devices on the home network.
02Does the in-game store page look different behind a proxy?
Because storefront pages run ordinary web requests, the language shown and the default region preference can change with the egress. The payment flow, however, depends on the account's registered country and the payment instrument; changing the egress address does not change those conditions.
03Can I route the world session through the tunnel?
In practice, no. The session runs over UDP; an HTTP proxy tunnel carries TCP only, and SOCKS5's UDP method requires support from both the server and the client — support that is not common in game clients. Limiting your scope to the web side is more realistic.
04If I write the rule on the router, is everyone in the house affected?
Yes. Every device — TV, camera and backup software included — exits through the same egress, and the quota and concurrent connection limit are consumed jointly. If you want to limit scope, define a separate wireless network and join only certain devices to it.
05Should I bring mod downloads into scope?
Not on a plan billed by data; the first mod download can be larger than months of session traffic. Leaving downloads on your normal line and routing only the account and store side is both cheaper and faster.
06What should I do if I see a certificate warning?
A properly built HTTPS tunnel does not touch the session. If you see a warning, your traffic is being decrypted and re-encrypted at an intercepting point. Outside a corporate network, do not click through that warning; your session data becomes readable at that point.
07Should I use a tunnel and a proxy at the same time?
Not recommended. Each layer adds its own share to the path, and when something goes wrong it becomes harder to tell which layer is responsible. Start with one layer, measure, and decide on the basis of a recorded result.