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Using Proxies in MMORPG Games

Long-lived MMORPG communities in Turkey (Metin2, Knight Online, Silkroad) are still active. In these games the proxy topic is discussed far less around in-game performance and far more around account management and tracking the game economy .

Game Traffic and Proxies

Most older-generation MMORPG clients use TCP — which is a different situation from modern FPS games. TCP traffic can technically be carried over SOCKS5; however, this increases latency and is against the terms of use of many games.

FIGURELatency on TCP game traffic through a proxy
MEASUREMENT018375573Direct connectionOver SOCKS50 min10 min20 min30 min40 min50 min

A proxy does not only increase latency, it also markedly increases jitter. In MMORPGs this is felt as teleporting and delayed hits.

Legitimate Use: Economy Tracking

These games have a large second-hand and item economy. For analysts who want to follow price changes through websites and forums, a proxy is a standard data collection tool. It works entirely on the web side, without touching the game client.

FIGUREGame economy monitoring pipeline
1Resourcesmarketplace sites, forums2Proxy poolrotating residential3Normalizationitem name matching4Time seriesprice trendPIPELINEThe game client is never touched

Because this pipeline runs entirely on the site side, it does not conflict with the game rules.

Account Security

IP consistency matters for players who manage several characters/accounts. Game providers may treat a large number of account logins from the same IP as "farming". In the same way, logins that constantly change country raise suspicion.

FIGUREGood practices in account management
PRACTICEA consistent IP per accountCountry and city fixedTwo-step verificationAgainst account takeoverUsing the official clientThird-party clients are riskyDozens of accounts from a single IPTreated as farmingIn-game bots/automationRule violation, permanent banAccount sharingAgainst the terms

The items in red are not only a technical risk, they are a risk of losing the account.

In-game automation, bot use and account trading are against the terms of use of most games. This article explains network technology and legitimate data analysis methods; it does not endorse use that breaks game rules.

For data collection infrastructure, web scraping proxy, and for latency measurement the ping test and for address verification, Proxy Check pages.

Frequently Asked Questions

01Is using a proxy in an MMORPG banned?

It depends on the game. Many providers restrict routing game traffic through a third party in their terms. Read the rules of your game.

02Does a proxy lower your ping?

No; measurements show that latency and jitter increase.

03What do you recommend for multiple characters?

Keep the number of accounts reasonable and manage each account with a consistent IP. Review the official multi-account policies.

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